﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using System.Linq;
using System.Text;

namespace Survival.Services
{
    public interface IInputService
    {
        bool KeyPressed(Keys key);
        Vector2 MousePositionVector { get; }
        MouseState MouseState { get; }
    }
}
